Blender Texture Coordinate Object
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Blender Texture Coordinate Object
It apparently uses the generated coordinates, but they donβt change when transforming the selected object. Then press u and choose smart uv project. Those that are facing the arbitrary vector will have a dot product >0;

Texture coordinate/normal is just the object space normal. Object coordinates, for example, use blender's scale setting and set the object's origin as 0,0,0. Those that are facing the arbitrary vector will have a dot product >0;
An animated wood texture can be used to.
You can select an empty, for example, and move it about and it has no impact on the resulting texture coordinates. Itβs indeed not supported yet. Textures need mapping coordinates, to determine how they are applied to the object. Add texture coordinate node connect object output to vector input of noise texture select the empty axis in the texture cordinate as object to follow move the cube or the axis in the viewport for eevee render or devlook modes, or in cycles devlook mode, nothing hapens.
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