Blender Ambient Occlusion Texture
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Blender Ambient Occlusion Texture
(the world ao effect is technically an ambient lamp, but it is the only one, and as of 2.79 it always samples its own occlusion on the fly, never from a texture). After uv unwrapping your mesh and creating a new image to bake to, try playing around with the the distance and strength values in the gather menu of the properties panel. I previously made a custom interior for a kenworth that had a white dashboard:

You can either do it in the node editor with a mixrgb node (one of the dropdown options is multiply), or externally in an image editor. Make sure object has a texture assigned to the uvw map. Vídeo rápido respondendo a seguinte pergunta de um inscritoonde conectar a textura ao (ambient occlusion) nos nodes :)eu tenho conversado bastante com os i.
Note this effect needs to be enabled for the ambient occlusion node to work.
There is no such thing as ao in the real world; Make sure object has a texture assigned to the uvw map. Resulting in black material (gpu rendering!) cpu rendering is fine. Add ambient occlusion shader with texture to shader node.
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